By Rand Miller
The Myst Reader: The booklet of Atrus/The publication of Ti'ana/The ebook of D'ni
This omnibus version of the highly well known Myst trilogy is released to coincide with the discharge of Myst Revelations, the newest within the line of the bestselling Myst interactive CD-ROM games.
The award-winning Myst sequence is without doubt one of the such a lot profitable interactive CD-ROM desktop video games in heritage with revenues of greater than 12 million copies all over the world. Myst captivated the area while it used to be first conceived and created via brothers Rand and Robyn Miller. Its amazing good fortune has long past directly to spawn Riven, Myst III Exile, and so much lately, Uru: The a long time past Myst. dedicated lovers of those surreal experience video games assemble each year at "Mysterium" (whose occasion websites are spreading to different nations) to replace video game ideas, proportion tales, and catch up with outdated friends.
The Myst Reader is a literary significant other to the CD-ROM video games and a compendium of the bestselling legit Myst trilogy: The publication of Atrus, The publication of Ti'ana, and The ebook of D'ni. dedicated fanatics and new avid gamers alike could be overjoyed to have 3 books during this mythic saga jointly for the 1st time in a single value-priced quantity, as a way to be released in time to coincide with the long-awaited unlock of Myst Revelations.
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Additional resources for The Myst Reader
Faint transmutation; CL 5th; Craft Magic Arms and Armor, ranged weapons. expeditious retreat; Price +1 bonus metaphysical weapon, sever the tie; Price +3 bonus SCARRING STUPEFYING Strong necromancy; ML 15th; Craft Psionic Arms and Armor, On a successful hit, a scarring weapon inflicts 1 point of temporary On a successful hit, a stupefying weapon inflicts 1 point of tem- Charisma score damage. Scarring weapons always feel cold in the porary Intelligence score damage. Stupefying weapons always wielder’s hand, and are typically decorated with carvings of leering appear slightly out-of-focus, and are typically decorated with carv- faces.
In any case, the effective bonus of the item can never be greater than 1/2 the character’s level, rounded down. ANCESTRAL WEAPONS & ARMOR If used by anyone other than the original owner, an ancestral weapon, shield, or suit of armor acts as nothing more than a sim- Ancestral weapons and armor are magic items that begin their ple masterwork item. However, a direct descendant of the original existence as simple masterwork items. Through strong charisma owner can re-activate the item’s powers by empowering it with and the accomplishment of great deeds, the owner of such an item additional XP.
For example, a +2 disarming shortsword is treated as a against them. Such a weapon constantly drips a harmless but dis- +6 shortsword for the purpose of disarming an opponent. gusting protoplasm. Moderate divination; CL 8th; Craft Magic Arms and Armor, true Weapons with this enchantment are always balanced toward the hilt or haft. This ability cannot be applied to ranged weapons. Moderate transmutation; CL 11th; Craft Magic Arms and strike; Price +1 bonus Armor, grease; Price +2 bonus PLANT-DESTROYING Created to battle the servants of the plant orisha, a plant- ELEMENTAL-DESTROYING destroying weapon is capable of damaging the structural weak Crafted for battling the servants of the elemental orisha, an ele- points in a plant, allowing the wielder to score critical hits against mental-destroying weapon is capable of damaging the points of them.