Home Fantasy • Download Harry Dresden: The Ultimate Omnibus, Books 0-15 by Jim Butcher PDF

Download Harry Dresden: The Ultimate Omnibus, Books 0-15 by Jim Butcher PDF

By Jim Butcher

Observe: it is a awesome assortment however it lacks a copyright web page & not able to discover exact details on e-book & unencumber. Has a operating TOC & ebook is in nice shape.

This assortment comprises all tales - together with brief tales - in order,
up to the 15th within the sequence, pores and skin Game.

A recovery of religion (from aspect Jobs)
#1 - typhoon Front
#2 - idiot Moon
B is for Bigfoot (from below My Hat: stories from the Cauldron)
#3 - Grave Peril
#4 - summer time Knight
#5 - loss of life Masks
Vignette (from aspect Jobs, among loss of life mask and Blood Rights)
#6 - Blood Rights
#7 - lifeless Beat
Something Borrowed (from My huge fats Supernatural Wedding)
I used to be a Teenage Bigfoot (from Blood Lite III: Aftertaste)
#8 - confirmed Guilty
#9 - White Night
It's My Birthday, Too (from Many Bloody Returns)
Heorot (from My mammoth fats Supernatural Honeymoon)
#10 - Small Favor
Day Off (from Blood Lite I)
Backup (from facet Jobs)
The Warrior (from suggest Streets)
Last name (from unusual Brew)
Curses (from bare urban: stories of city Fantasy)
Love Hurts (from aspect Jobs)
#11 - flip Coat
Bigfoot on Campus (from Hex Appeal)
#12 - Changes
Aftermath (from facet Jobs)
#13 - Ghost Story
Even Hand (from darkish and Stormy Knights)
Bombshells (from harmful Women)
#14 - chilly Days
#15 - epidermis online game

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Additional resources for Harry Dresden: The Ultimate Omnibus, Books 0-15

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Faint transmutation; CL 5th; Craft Magic Arms and Armor, ranged weapons. expeditious retreat; Price +1 bonus metaphysical weapon, sever the tie; Price +3 bonus SCARRING STUPEFYING Strong necromancy; ML 15th; Craft Psionic Arms and Armor, On a successful hit, a scarring weapon inflicts 1 point of temporary On a successful hit, a stupefying weapon inflicts 1 point of tem- Charisma score damage. Scarring weapons always feel cold in the porary Intelligence score damage. Stupefying weapons always wielder’s hand, and are typically decorated with carvings of leering appear slightly out-of-focus, and are typically decorated with carv- faces.

In any case, the effective bonus of the item can never be greater than 1/2 the character’s level, rounded down. ANCESTRAL WEAPONS & ARMOR If used by anyone other than the original owner, an ancestral weapon, shield, or suit of armor acts as nothing more than a sim- Ancestral weapons and armor are magic items that begin their ple masterwork item. However, a direct descendant of the original existence as simple masterwork items. Through strong charisma owner can re-activate the item’s powers by empowering it with and the accomplishment of great deeds, the owner of such an item additional XP.

For example, a +2 disarming shortsword is treated as a against them. Such a weapon constantly drips a harmless but dis- +6 shortsword for the purpose of disarming an opponent. gusting protoplasm. Moderate divination; CL 8th; Craft Magic Arms and Armor, true Weapons with this enchantment are always balanced toward the hilt or haft. This ability cannot be applied to ranged weapons. Moderate transmutation; CL 11th; Craft Magic Arms and strike; Price +1 bonus Armor, grease; Price +2 bonus PLANT-DESTROYING Created to battle the servants of the plant orisha, a plant- ELEMENTAL-DESTROYING destroying weapon is capable of damaging the structural weak Crafted for battling the servants of the elemental orisha, an ele- points in a plant, allowing the wielder to score critical hits against mental-destroying weapon is capable of damaging the points of them.

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