Home Programming • Download Game Programming Tricks of the Trade (The Premier Press Game by Lorenzo Phillips PDF

Download Game Programming Tricks of the Trade (The Premier Press Game by Lorenzo Phillips PDF

By Lorenzo Phillips

"Game Programming tips of the alternate" is a compilation of innovations from modern-day top online game programmers. newbies gets began with necessary advice, whereas intermediate online game programmers can use those tips to take their talents to the following point. There are even articles for complex programmers who're searching for new and outstanding results to include of their video games. This e-book covers many intriguing themes together with man made Intelligence and multiplayer video game programming. Plus, the methods taught are a mix of OpenGL and DirectX to supply whatever for everybody!

Show description

Read or Download Game Programming Tricks of the Trade (The Premier Press Game Development Series) PDF

Best programming books

Advanced Qt Programming: Creating Great Software with C++ and Qt 4

Grasp Qt's strongest APIs, styles, and improvement Practices

Qt has advanced right into a remarkably robust resolution for cross-platform computer, internet, and cellular improvement. although, even the main skilled Qt programmers merely use a fragment of its functions. furthermore, functional information regarding Qt's most up-to-date positive factors has been scarce—until now.

Advanced Qt Programming exhibits builders precisely how one can take complete good thing about Qt four. 5's and Qt four. 6's most beneficial new APIs, program styles, and improvement practices. Authored by means of Qt specialist Mark Summerfield, this publication concentrates on ideas that supply the main strength and suppleness with the least extra complexity.

Summerfield focuses specially on model/view and graphics/view programming, hybrid desktop/Web functions, threading, and functions incorporating media and wealthy textual content. all through, he provides lifelike, downloadable code examples, all confirmed on home windows, Mac OS X, and Linux utilizing Qt four. 6 (and so much proven on Qt four. five) and designed to expect destiny types of Qt. The book

Walks via utilizing Qt with WebKit to create cutting edge hybrid desktop/Internet applications

Shows tips to use the Phonon framework to construct strong multimedia applications

Presents state of the art options for utilizing model/view desk and tree types, QStandardItemModels, delegates, and perspectives, and for growing customized desk and tree types, delegates, and views

Explains easy methods to write greater threaded courses with the QtConcurrent module and with the QThread class

Includes exact insurance of constructing wealthy textual content editors and documents

Thoroughly covers graphics/view programming: structure, home windows, widgets, layouts, scenes, and more

Introduces Qt four. 6's strong animation and nation desktop frameworks

The Joy of Clojure (2nd Edition)

The enjoyment of Clojure, moment variation is a deep account of the Clojure language. totally up to date for Clojure 1. 6, this new version is going past the syntax to teach you the way to write down fluent Clojure code. You'll research useful and declarative ways to programming and may grasp suggestions that make Clojure stylish and effective.

Make a 2D RPG in a Weekend: With RPG Maker VX Ace

Make a second RPG in a Weekend indicates you ways to create your personal dungeon crawler online game in RPG Maker VX Ace in one weekend. the total approach, from begin to end, is roofed inside of this publication. you will see that a number of dungeon maps and occasions, all damaged down to your convenience.

One of the toughest components of online game improvement is de facto completing a online game, however it can also be probably the most very important steps that allows you to turning into a online game developer. when you've got but to complete a online game, this e-book offers you the arrogance and assets you want to eventually be capable to create your personal RPG. as soon as you've accomplished the sport during this publication, you'll have the capacity to regulate it up to you're keen on, including new monsters and quests, and you'll have the talents to head directly to create your moment online game all on your own. one of the themes coated during this ebook are:
• growing a variety of different types of enemy encounters through using the eventing system.
• making a exact region that enables the participant to choose their personality of selection rather than being pressured to play a selected character.
• shrewdpermanent makes use of of occasions to create goods that let the participant to come to city immediately and summon autos to their aspect.

Using Docker: Developing and Deploying Software with Containers

Docker boxes provide less complicated, speedier, and extra strong tools for constructing, dispensing, and working software program than formerly to be had. With this hands-on advisor, you'll research why bins are so very important, what you'll achieve by way of adopting Docker, and the way to make it a part of your improvement method.

Extra info for Game Programming Tricks of the Trade (The Premier Press Game Development Series)

Example text

The Iterative Model This is the model I use most often at my company. However, I promise to remain objective in my description of this model. The Iterative Model’s key concept is that every phase is implemented in each iteration. Better yet, this model lends itself to incremental development of a system. I find that this works well for my game development projects because I can develop a set of requirements based on a piece of the design, and test it until that functionality is working according to the specs.

In short, whatever is needed in this phase should be accessible and very little time should be spent searching for the documents, product components, or bug fixes. And finally, if there is ever a need to reproduce the product or a particular version of the product, then all of that should be a snap. Software Development Phases Summary Okay, Okay, I know that was long and drawn out, but how can you understand the value of SCM if you do not understand the SDLC? Forgive me, but I must point out one more time that the models, phases, and the definitions in this section are generic in nature.

It is so sad that this is not an accepted fact because rarely is SCM in the picture at this point of the project. The perception of many people is that SCM gets involved right before the development of the software begins. But think about it; SCM has to begin in this phase because key decisions are being made here. Decisions regarding the direction of the project, the standards that will be enforced, and the templates that will go under version control all appear in this phase. , configuration identification) and tracked.

Download PDF sample

Rated 4.42 of 5 – based on 11 votes