Home Programming • Download Game Programming Tricks of the Trade (The Premier Press Game by Lorenzo Phillips PDF

Download Game Programming Tricks of the Trade (The Premier Press Game by Lorenzo Phillips PDF

By Lorenzo Phillips

"Game Programming tips of the alternate" is a compilation of innovations from modern-day top online game programmers. newbies gets began with necessary advice, whereas intermediate online game programmers can use those tips to take their talents to the following point. There are even articles for complex programmers who're searching for new and outstanding results to include of their video games. This e-book covers many intriguing themes together with man made Intelligence and multiplayer video game programming. Plus, the methods taught are a mix of OpenGL and DirectX to supply whatever for everybody!

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Extra info for Game Programming Tricks of the Trade (The Premier Press Game Development Series)

Example text

The Iterative Model This is the model I use most often at my company. However, I promise to remain objective in my description of this model. The Iterative Model’s key concept is that every phase is implemented in each iteration. Better yet, this model lends itself to incremental development of a system. I find that this works well for my game development projects because I can develop a set of requirements based on a piece of the design, and test it until that functionality is working according to the specs.

In short, whatever is needed in this phase should be accessible and very little time should be spent searching for the documents, product components, or bug fixes. And finally, if there is ever a need to reproduce the product or a particular version of the product, then all of that should be a snap. Software Development Phases Summary Okay, Okay, I know that was long and drawn out, but how can you understand the value of SCM if you do not understand the SDLC? Forgive me, but I must point out one more time that the models, phases, and the definitions in this section are generic in nature.

It is so sad that this is not an accepted fact because rarely is SCM in the picture at this point of the project. The perception of many people is that SCM gets involved right before the development of the software begins. But think about it; SCM has to begin in this phase because key decisions are being made here. Decisions regarding the direction of the project, the standards that will be enforced, and the templates that will go under version control all appear in this phase. , configuration identification) and tracked.

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