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Download Faces of Deception (Forgotten Realms: Lost Empires, Book 2) by Troy Denning PDF

By Troy Denning

Atreus of Erlkazar

Hidden from his robust family's enemies at the back of the hideous masks of his personal face. despatched through the goddess of attractiveness on an very unlikely venture. pushed to discover a manner previous his personal flesh, right into a soul torn among future and love.

Deep within the historic valleys of the enigmatic Utter East, Atreus will ultimately look at the . . . Faces of Deception.

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Extra info for Faces of Deception (Forgotten Realms: Lost Empires, Book 2)

Example text

Faint transmutation; CL 5th; Craft Magic Arms and Armor, ranged weapons. expeditious retreat; Price +1 bonus metaphysical weapon, sever the tie; Price +3 bonus SCARRING STUPEFYING Strong necromancy; ML 15th; Craft Psionic Arms and Armor, On a successful hit, a scarring weapon inflicts 1 point of temporary On a successful hit, a stupefying weapon inflicts 1 point of tem- Charisma score damage. Scarring weapons always feel cold in the porary Intelligence score damage. Stupefying weapons always wielder’s hand, and are typically decorated with carvings of leering appear slightly out-of-focus, and are typically decorated with carv- faces.

In any case, the effective bonus of the item can never be greater than 1/2 the character’s level, rounded down. ANCESTRAL WEAPONS & ARMOR If used by anyone other than the original owner, an ancestral weapon, shield, or suit of armor acts as nothing more than a sim- Ancestral weapons and armor are magic items that begin their ple masterwork item. However, a direct descendant of the original existence as simple masterwork items. Through strong charisma owner can re-activate the item’s powers by empowering it with and the accomplishment of great deeds, the owner of such an item additional XP.

For example, a +2 disarming shortsword is treated as a against them. Such a weapon constantly drips a harmless but dis- +6 shortsword for the purpose of disarming an opponent. gusting protoplasm. Moderate divination; CL 8th; Craft Magic Arms and Armor, true Weapons with this enchantment are always balanced toward the hilt or haft. This ability cannot be applied to ranged weapons. Moderate transmutation; CL 11th; Craft Magic Arms and strike; Price +1 bonus Armor, grease; Price +2 bonus PLANT-DESTROYING Created to battle the servants of the plant orisha, a plant- ELEMENTAL-DESTROYING destroying weapon is capable of damaging the structural weak Crafted for battling the servants of the elemental orisha, an ele- points in a plant, allowing the wielder to score critical hits against mental-destroying weapon is capable of damaging the points of them.

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