By Jeff LaMarche, David Mark, Jack Nutting, Fredrik Olsson
The group that introduced you the bestselling Beginning iPhone Development is again back for Beginning iOS 6 Development, bringing this definitive consultant updated with Apple's most up-to-date and maximum iOS 6 SDK, in addition to with the most recent model of Xcode.
There's insurance of name new applied sciences, with chapters on storyboards and iCloud, for instance, in addition to major updates to latest chapters to deliver them in keeping with the entire alterations that got here with the iOS 6 SDK. You'll have every thing you must create your personal apps for the most recent iOS units, together with the iPhone 4S, iPad 2, and the most recent iPod contact. each pattern app within the booklet has been rebuilt from scratch utilizing most recent Xcode and the newest 64-bit iOS 6-specific undertaking templates and designed to use the newest Xcode features.
Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow style, Beginning iOS 6 Development offers an entire soup-to-nuts direction in iPhone, iPad, and iPod contact programming. The booklet begins with the fundamentals, strolling throughout the strategy of downloading and fitting Xcode and the iOS 6 SDK, after which publications you notwithstanding the construction of your first basic program.
From there, you’ll combine all of the interface parts Apple contact clients have come to grasp and love, akin to buttons, switches, pickers, toolbars, and sliders. You’ll grasp a number of layout styles, from the best unmarried view to complicated hierarchical drill-downs. The complicated paintings of desk development can be demystified, and you’ll shop your info utilizing the iPhone dossier approach. You’ll additionally find out how to keep and retrieve your facts utilizing numerous endurance innovations, together with middle facts and SQLite. And there’s even more! You’ll learn how to draw utilizing Quartz second and OpenGL ES, upload multitouch gestural aid (pinches and swipes) for your functions, and paintings with the digicam, picture library, accelerometer, and integrated GPS. You’ll become aware of the high-quality issues of software personal tastes and localize your apps for a number of languages.
* The iOS 6 replace to the bestselling and so much suggested e-book for Cocoa contact builders
* Packed choked with methods, innovations, and exuberance for the recent SDK from a developer standpoint
* Written in an available, easy-to-follow kind
<h3>What you’ll learn</h3> * every thing you must recognize to strengthen your personal bestselling iPhone and iPad apps
* top practices for optimizing your code and offering nice person reports
* the best way to create “universal” apps for either the iPhone and iPad
* what's info patience and why is it important
* start with development cool, crisp consumer Interfaces
* What and the way to exploit desk perspectives
* find out how to do photographs with Quartz and OpenGL ES
* What geo app improvement good points the hot iOS brings to the iPhone
* find out how to get your app in iCloud
* and lots more and plenty a lot more...
<h3>Who this publication is for</h3>
Everyone who desires to commence constructing for iPhone, iPod contact, and iPad!
For the most recent resource code, please head to www.iphonedevbook.com.
<h3>Table of Contents</h3>1. Welcome to the Jungle
2. Appeasing the Tiki Gods
three. dealing with simple Interaction
four. extra consumer Interface Fun
five. Autorotation and Autosizing
6. Multiview Applications
7. Tab Bars and Pickers
eight. creation to desk Views
nine. Navigation Controllers and desk Views
eleven. iPad Considerations
12. program Settings and consumer Defaults
thirteen. simple facts Persistence
14. Get Your App within the iCloud
15. Grand significant Dispatch, history Processing, and You
sixteen. Drawing with Quartz and OpenGL
17. faucets, Touches, and Gestures
18. the place Am I? discovering Your approach with center Location
19. Whee! Gyro and Accelerometer!
20. iPhone digital camera and photograph Library
21. assortment Views
22. program Localization
23. Appendix: the place to subsequent?
Read or Download Beginning iOS 6 Development: Exploring the iOS SDK PDF
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Additional resources for Beginning iOS 6 Development: Exploring the iOS SDK
Our nib file has one additional icon beyond the required File’s Owner and First Responder. That third icon—the one below the horizontal line—represents a view object. This is the view that will be shown when our application launches, and it was created for us when we selected the Single View Application template. Now, let’s say that you want to create an instance of a button. You could create that button by writing code, but creating an interface object by dragging a button out of a library and specifying its attributes is so much simpler, and it results in exactly the same thing happening at runtime.
In a nutshell, in order to be able to build and run your applications on your iPhone, iPad, or iPod touch, you must sign up and pay for one of Apple’s iOS Developer Programs, and then go through the process of configuring Xcode appropriately. When you join the program, Apple will send you the information you’ll need to get this done. In the meantime, most of the programs in this book will run just fine using the iPhone or iPad simulator. When you are finished admiring your handiwork, you can head back over to Xcode.
Com/documentation/Cocoa/ Conceptual/ObjectiveC. 50 CHAPTER 3: Handling Basic Interaction Actions In a nutshell, actions are methods that are declared with a special return type, IBAction, which tells Interface Builder that this method can be triggered by a control in a nib file. The declaration for an action method will usually look like this: - (IBAction)doSomething:(id)sender; or like this: - (IBAction)doSomething; The actual name of the method can be anything you want, but it must have a return type of IBAction, which is the same as declaring a return type of void.