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Download Beginning Android 3D Game Development by Robert Chin PDF

By Robert Chin

Starting Android 3D online game improvement is a special, examples-driven booklet for today's Android and video game app builders who are looking to construct 3D online game apps that run at the most up-to-date Android 5.0 (KitKat) platform utilizing Java and OpenGL ES.

Android video game app improvement is still one of many most well-liked parts the place indies and latest video game app builders appear to be such a lot lively. Android is the second one top cellular apps eco and arguably even a warmer online game apps eco than iOS. 3D makes your video games come alive; so during this publication you'll locate that we pass intensive on developing 3D video games for the Android platform with OpenGL ES 2.0 utilizing an unique case examine video game known as Drone Grid.

Moreover, this e-book bargains an in depth case examine with code that may be modular and re-useable supporting you create your personal video games utilizing complex vertex and fragment shaders. Drone Grid is a online game app case learn that's just a little just like the simplest promoting Geometry Wars online game sequence using a gravity grid and colourful summary pics and particles.

After examining and utilizing this publication, you'll be ready to construct your first 3D Android online game app for smartphones and drugs. you could also be capable of add and promote from renowned Android app shops like Google Play and Amazon Appstore.

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The DDMS button In the DDMS view, you can look at the actual directories and files on the Android device by using the File Explorer tab located on the right-hand side of the view. Figure 1-11 illustrates this. Figure 1-11. Exploring files on your Android device On the left side, if you have an actual physical Android device connected via the USB port, the device is displayed in the Devices tab, as shown in Figure 1-12. 12 CHAPTER 1: Let’s Meet the Android Figure 1-12. Devices tab on DDMS Also notice the camera icon at the upper right-hand corner of the Devices window.

For the Compile With list box, select the API version that you wish to compile your application for. You can leave the Theme list box at the default value. Click the Next button to move to the next screen. The next thing to do is to configure the project. For this example, just accept the default values and click the Next button (see Figure 1-18). 16 CHAPTER 1: Let’s Meet the Android Figure 1-18. Configuring a new project In the next screen, you can configure the launcher icon, if you wish. However, for this example, you can just accept the defaults (see Figure 1-19).

Renderer. This means that this class needs to implement the functions onSurfaceCreated(), onSurfaceChanged(), and onDrawFrame(). The function onSurfaceCreated() is called when an OpenGL surface is created or when the EGL context that is used for OpenGL ES rendering is lost. Put the creation and initialization of any OpenGL objects and resources you need for your game here. The onSurfaceChanged() function is called whenever the OpenGL surface changes size or a new surface is created. The onDrawFrame() function is called when it’s time to render the OpenGL surface to the Android screen.

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