Home Programming • Download Android Game Recipes: A Problem-Solution Approach by Jerome DiMarzio PDF

Download Android Game Recipes: A Problem-Solution Approach by Jerome DiMarzio PDF

By Jerome DiMarzio

Android online game apps are usually the preferred kind of Android apps within the a variety of Google Play, Amazon Appstore and different Android app shops. So, past the Android online game tutorials in the market, what a few daily convenient and whole code reference for Android online game developers?

Android online game Recipes is your first, trustworthy video game coding reference for today's Android online game apps. This ebook presents effortless to stick to genuine international video game code difficulties and strategies, together with resource code.

This e-book covers code recipe suggestions which are universal to 2nd video game improvement difficulties corresponding to designing a video game menu, collision detection, relocating characters, relocating backgrounds and extra. This publication additionally comprises how you can paintings with participant enter, the right way to upload a number of degrees, the best way to create online game images for various monitor solution, and the way to paintings with equipment sensors.

After analyzing and utilizing this publication, you'll have the templated code snippets, ideas and frameworks to use for your video game app layout to construct your video game, customise it, after which promote it at the Android app shops.

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Additional info for Android Game Recipes: A Problem-Solution Approach

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The Handler() performed some background tasks and then launched the game Activity when it was finished. You are going to add a second layout to that solution that will be used to display a second image, or splash screen. The image that you will display in your second splash screen is shown in Figure 3-2. Figure 3-2. The game’s second splash screen CHAPTER 3: The Splash Screen 47 The first step is to create a new layout named second_image that will display the image. You can copy the xml from your first layout (Listing 3-1) to make things easy for yourself (presented here again for reference).

Problem 2 OpenGL ES only displays a white image when using an Android device, but works fine when you are using the emulator. 40 CHAPTER 2: Loading an Image Solution 2 Make sure the image resolution is a power of two. How It Works This is a fairly common problem, and luckily one that is easy to solve. To avoid this white box, you must ensure that the resolutions of your images are a derivative of 2. The image for the splash (Figure 2-6) is 512 x 512. However I have found that 128 x 128 and 64 x 64 work as well.

36 CHAPTER 2: Loading an Image Listing 2-19. GL_PROJECTION); } @Override public void onSurfaceCreated(GL10 gl, EGLConfigconfig) { ... } } Now that OpenGL ES is in projection matrix mode, you need to load the current identity (see Listing 2-20). Think of the identity as the default state of OpenGL ES 1. Listing 2-20. glLoadIdentity(); } @Override public void onSurfaceCreated(GL10 gl, EGLConfigconfig) { ... } } Now that the identity is loaded, you can set up glOrthof()(see Listing 2-21). Listing 2-21.

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