I read today that a “hacker” spent a month re-programing his wife’s favorite video game so that when she hit a certain score, a message would pop up asking her to marry him.
A couple of points on this….
The Geek in me says “wow, that is pretty cool.”
The bigger Geek in me says “holy shit, his wife plays enough video games to think this is romantic and even said yes when she saw it, thus thinking it was a romantic gesture…..awesome.”
My wife doesn’t play video games much….unless you count Guitar Hero (which is cool enough for me). However, even if I somehow got her to play a game long enough to achieve some sort of high score that would have un-locked a secret “will you marry me” message, she would have kicked me in the balls and told me to come up with something more creative…
On a side note, the manufacturer of the game (Bejeweled) said they are going to give a game away to everybody at the wedding as a party favor. I thought that was a nice touch.
Guitar Hero: On Tour is coming to the Nintendo DS. Its not out yet, but according the GuitarHeroOnTour.com, the game is set to be released this summer.
I have Guitar Hero 2, and have played the third one a bunch. The game series is awesome, and I have battled against my friends (and family) to declare domination of songs like War Pigs, Sweet Child O’ Mine and Woman.
This new installment looks interesting, but I’ll have to wait to see how it actually plays. Unlike the console versions of the game where you have a guitar shaped controller, the DS On Tour version has a small peripheral that attaches to the DS. On the peripheral you will find 4 color keys similar to the keys found on the console versions guitar controller (as seen in the pic)
Along with the single player campaign, Guitar Hero: On Tour will also support multiplayer. The game will feature both co-op as well as competitive two player options using the local wireless functions of the Nintendo DS system. The game’s battle mode will feature similar gameplay as the mode created in Guitar Hero III, with power-ups created specifically for Guitar Hero: On Tour. For example, players can activate power-ups that’ll send raving fans to the other screen, and the opponent will have to sign autographs on the touchscreen to get rid of them. Or out-of-control pyrotechnics will be set ablaze, and players will have to blow them out using the Nintendo DS microphone.
I can’t seem to find which songs are going to be on the game, but I’m hopeful that they hit the mark!
I’m not much of a gamer myself but I really like checking out the new games that come out and seeing them played. I get blown away by the graphics of some of these games on the Xbox 360 and PS3. Some of them are truly stunning. I was watching TV a few days ago and the Army of Two commercial came on and really caught my eye. It looks pretty cool but what caught my attention the most was the song. It was a pretty bitchin cover and i was not sure who was doing it but i liked the sound. Well fighting off some boredom tonight i stumbled upon the below little video on youtube showing Atlanta’s very own Metal Masters Mastodon recording the cover for the commercial. \m/
Awesome shit and one more reason to get on the Mastodon bandwagon while there is still room. Great thing about those guys is being video game fans themselves i’m sure they were pretty geeked up to do this for EA.
Here’s hoping that somebody i know with a 360 will pick this game up. I would bet good money my brother has it on order already. It comes out on 3/6. Can’t wait to check it out. Below are some behind the scenes looks at the recording of the song and some more scenes from the upcoming game.
With all the recent posts about Star Wars, the Apocalypse and other nerdy shit…I thought this would be helpful for some of you looking for something to do this weekend.
Well it is cold outside and a little rainy in Atlanta and across the northern part of the country they are still frozen and dealing with sleet and freezing rain, but fuck it Baseball gets kicked off today and preparation for the Cactus and Grapefruit leagues are about to begin!
I’d like to give you one more video to enjoy to get things started. This video is from 1986 and is one I personally enjoy quite a bit.
Bottom of the 10th down by 2 the mets come to the plate with Boston in the field. It all leads up to the magical moment at around 7:50. One of the biggest blunders in sports history Bill Buckner botches the play at first base and the Red Sox lose the World Series.
You can watch the entire inning below played out on Nintendo’s classic RBI Baseball.
I’m not sure how they recreated that but I’ve always thought that was pretty awesome.
He has created some of the most iconic visuals in the history of film. From a giant, ravenous shark to aliens from far away worlds. Now, Academy Award-winning auteur Steven Spielberg is focusing his lens on your video-game console.
EA, the world’s largest producer of video-games, and Spielberg have pulled back the curtain on what marks the debut of the filmmaker’s first ever video-game “BoomBlox.”
Just like his film work, “BoomBlox” promises to be equally ambitious, boasting over 300 levels as well as a cast of over 30 characters.
An exclusive for the Nintendo Wii, “BoomBlox” will allow gamers of every age to play their way through hundreds of challenges and even “remix” levels of the games and then share them with their friends across the WiiConnect network.
An avid gamer himself, Spielberg said in a statement, “my inspiration for this game came while I was playing the Wii for the first time. ” Pointing to the Wii’s innovative control-system, he added “BOOM BLOX plays on the enjoyment of building and knocking down blocks, something that can appeal innately to kids and adults of all ages. “
The game, which was developed at EA’s Los studios in Los Angeles, is set for release in May.
Do you like zombies, killing em and playing Guitar Hero at the same time? If so, then We Are Legend: Akropolis is worth a shot.
Basically, after what I would consider a lengthy “this is how you play” introduction, you get to play guitar on the keyboard. The only difference is that the notes are zombies coming across the screen and when you hit a note, a zombie goes up in flames….
It is cool for a couple of min. Not as good as GH because you don’t have a guitar, but this is still a good place to waste a few min while at work.
The year is 1988. The NES is kicking out some of the best games in history including the original Contra. For those of you who grew up on a steady diet of side scrolling, alien killing, waterfall climbing fun…you certainly will not be disappointed by the most recent installment of the contra series on the Nintendo DS.
Simply named Contra 4 (visit the official site), this installment (the 20th anniversary edition) must have been designed by people who truly loved the original Contra. In fact, the game seems to be an upgraded version of the much loved original. The graphics are upgraded, and some of the levels are changed up a bit, but veterans of the original will notice many similarities including a waterfall level, bosses from the original and a weapon selection that includes spread, fire, machine gun and laser.
As you would expect, this rendition is extremely hard. I suggest playing it on easy at first. There are actually some differences in how weapons respond between difficulty settings. Rest assured that normal and hard will require patience and skill.
The 30 life-code doesn’t work upfront. However, after you beat the game in any of the modes, you wind up unlocking the classic NES versions of Contra and Super C…..where the original Konomi codes do work.
This version does have a great multi-player mode. The bad news is that you need to have two versions of the game (one for each DS) to be able to play. However, this is a small price to pay to once again have the opportunity to leave your friend behind on the waterfall level
All in all, this is a great game that pays tribute to the original in a fun and updated way.
Wow…I am already pissed off, and I have barely begun to write about this heaping pile of horseshit that attempts to pass itself off as a legitimate contender in sports video game history. I mean, just look at the box-art: John Elway’s big, fat fucking face, with his Austin Powers teeth…posed so ridiculously with the NES controller as if beckoning, “See, I play the Nintendo.”
Where do I start with the numerous issues that turn the John Elway’s Quarterback gaming experience into a boring, poorly designed excuse for a competitor to Tecmo Bowl?
Well I will take the easy route and just give you a list:
1. It doesn’t have an NFL license. So, you can play as different teams named after cities with NFL franchises, but there are no actual logos or players. In fact, the colors aren’t even the same, which means that the Steelers are fucking baby blue, and Indianapolis is PINK…it doesn’t make any goddamn sense. If you can’t use the team colors, at least don’t make them look like a bunch of pussies.
2. The graphics and animation are terrible, even for the era. The field is in a vertical* layout, lacking any indication of texture or context, with flat, poorly animated players that appear to be doing a jig. Their helmets resemble a storm-trooper’s, with a creepy black void across the front. The end-zone celebration is even more shameful, as the little characters hop around, arms flailing like those scary inflatable wacky armed creatures that are always in front of car dealerships:
3. You only have 9 plays to choose from on offense, 6 on defense, and then kick block/return. Hooray…you’ll be bored by the selection in less than 10 minutes. Inexplicably, you cannot deliberately run the ball. You can only choose from the same 9 pass plays, with your only opportunity to run being a QB scramble–this is futile, because you’ll be sacked the moment you even decide to try this maneuver.
4. One play will always score a touchdown, removing any possibility of a challenge:
Here is a good example from YouTube of John Elway’s version of the “foot-sweep” in Mortal Kombat (notice the annoying “CHARGE!” jingle):
5. John Elway’s Quarterback is vastly inferior to Tecmo Bowl and its successor, Tecmo Super Bowl. In Tecmo Super Bowl you play with real NFL teams and players contemporary to their release, and can customize plays and the depth chart; an entire season can be simulated. In John Elway, its just an arcade style, you against the computer or a second player–there is no comparison.
Which would you rather play?
Lastly, the most infuriating gameplay quirk of John Elway, that really could just be an overreaction on my part, is when you scroll through the list of ‘teams’ to play as, it doesn’t follow any real sequence. So, if you accidentally scroll past ‘Pittsburgh’–for example–when you try to scroll back up….IT FUCKING GOES TO SOME OTHER RANDOM TEAM. This turns what should be a simple, straightforward process, into a another good reason for this game to have never been sold.